Posts Tagged ‘3D Design’

The Great Tower

Asset for a music video I’m working on.

SkyscrapperTest4_wAudio


Eye Dragon

Asset for a music video that I’m working on.

Dragon Flying Cycle

Dragon Still


Hexameta Animated Logo

So just some quick fun with Mograph2 and my logo. To stem the inevitable question – I found the term “Hexameta” in the ingredient list on the back of a box of crackers (yeah I’m a label reader ;) . It was short for Hexameta-phosphate. It’s a preservative or something but the lil occultist in me at the time interpreted the first part as “Magic-Everywhere”. I still hold true to that philosophy today. Just look and you’ll find something cool…Enjoy!


’10 Reel

Here it is folks. The very best of my best. I’m stoked.


Dandylion

So I busted out this project after reading a tutorial from Adam Swaab. This guy really knows his TP and really opened some doors for me regarding my thought process to it. So I’d like to thank him for the inspiration and knowledge! I was gonna add some titles to this but nothing really compelling came to mind that I felt warranted investing time too. It’s more of a TP, dynamics and rendering/aesthetics exercise. This peice is also more of a 3D Design piece as opposed to Motion Graphics – or is it…? Anyways enjoy!


Control

My attempt to be an intellectual with clay. There’s a statement in there somewheres although, like Consumer Zombies, I feel Control takes itself a lil too seriously. Anyways for those who know they’re art history this may also look familiar to ya…

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Consumer Zombies

So art school has a way of making one step back from the world and observe it for what it really is. This can be a tricky process though because ultimately all of us view the world through our own lens and usually we see what we want to see. I was in a pretty dark period of my life when I made this and I think basically I was really pissed off. Can’t really remember at what tho…Anyways – ;)

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Concordenaux

This was the first sculpture where the process seemed to “click” for me and I realized I possessed an intuitive knowledge of arranging three dimensional form. It wasn’t until years later with the introduction of Modo that I was able to translate this process into digital one. Likewise this is why this work is categorized under 3D Design as opposed to sculpture because I tend to approach 3D modeling like I’m sculpting with clay as opposed to arranging polygons.

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